
MASTER THESIS
MASTER THESIS
MASTER THESIS








Since my earliest childhood I wanted to become a creative.
Starting to draw and shape figurines I also re-shaped some of my purchased action figures with clay,
if they didn’t suit me well.
It is no coincidence that I have been doing that until today, even in a slightly different manner:
Character designis one of my main talents. In combination with powerful software like ZBrushI am able to createa broad variety: Fromhumanoid characters tomonsters and alien creatures.Due tomy past and present as movie enthusiastI get inspiredin developingmy ownideas forcharacters,scenarios and narrations.
To realize my ideas professionallyI started my academic life with my bachelor studies, where I was taught the principles of design.To bracemymedia creation skills I enrolled at FolkwangUniversity of the Arts for my master studiesin cooperation with the SAE institute.For graduationI was able to create thecomplete video game demoof »INQU –Searching for Origin«. I used the medium »video game« to achieve the goal of complex narration in combination with elaborate visual design.
My philosophy of life is to work in the creative direction, where I can unite my fertile activities with my interests. These range from my movieenthusiasmup tomy preference in sports. I discovered CrossFit some time ago –the perfect way for me to coordinate balance, strength, stamina, precision, agilityand physical feeling.
Since my earliest childhood I wanted to become a creative.
Starting to draw and shape figurines I also re-shaped some of my purchased action figures with clay,
if they didn’t suit me well.
It is no coincidence that I have been doing that until today, even in a slightly different manner:
Character designis one of my main talents. In combination with powerful software like ZBrushI am able to createa broad variety: Fromhumanoid characters tomonsters and alien creatures.Due tomy past and present as movie enthusiastI get inspiredin developingmy ownideas forcharacters,scenarios and narrations.
To realize my ideas professionallyI started my academic life with my bachelor studies, where I was taught the principles of design.To bracemymedia creation skills I enrolled at FolkwangUniversity of the Arts for my master studiesin cooperation with the SAE institute.For graduationI was able to create thecomplete video game demoof »INQU –Searching for Origin«. I used the medium »video game« to achieve the goal of complex narration in combination with elaborate visual design.
My philosophy of life is to work in the creative direction, where I can unite my fertile activities with my interests. These range from my movieenthusiasmup tomy preference in sports. I discovered CrossFit some time ago –the perfect way for me to coordinate balance, strength, stamina, precision, agilityand physical feeling.

VFX DEGREE



RETROFUTURISTIC DIORAMA
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A 3D environment inspired by the visual language of 1950s retrofuturism, combining classic American suburbia with an optimistic vision of the future.
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The centerpiece of the scene is the fictional Skyscraper Hyperion, a muscle-car-inspired vehicle placed in front of a small suburban bungalow. The surrounding environment features custom-made furniture, a garage, garden, playground elements and a large retrofuturistic billboard depicting a family walking on the Moon.
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The project allowed me to explore my interest in combining 3D design, visual storytelling and retro-inspired aesthetics while creating an environment with its own fictional identity. It was created as my final specialization project during my studies in Visual Effects & 3D Animation, with a focus on 3D modelling and environment design.
BREAKDOWN VIDEO
DIORAMA ELEMENTS
BILLBOARD

Inspired by the optimistic vision of classic retro-futuristic science fiction, the Hyperion advertisement presents space travel as a family adventure. The quiet lunar landscape, distant Earth and star-filled sky create a sense of scale, while the family and Hyperion remain the visual focus of the scene.

