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-ABOUT ME-
 

"The details are not the details. They make the design."

- Charles Eames

 

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Since my earliest childhood I wanted to become a creative.

Starting to draw and shape figurines I also re-shaped some of my purchased action figures with clay, if they didn’t suit me well.

It is no coincidence that I have been doing that until today, even in a slightly different manner:

Character design is one of my main talents. In combination with powerful software like ZBrush 

I am able to create a broad variety: From humanoid characters to monsters and alien creatures.

Due to my past and present as movie enthusiast I get inspired in developing my own ideas for characters, scenarios and narrations.

To realize my ideas professionally, I started my academic life with my bachelor studies, where I was taught the principles of design.To brace my media creation skills I enrolled at Folkwang University of the Arts for my master studies in cooperation with the SAE institute.

For graduation I was able to create the complete video game demo

of »INQU –Searching for Origin«. I used the medium »video game« to achieve the goal of complex narration in combination with elaborate visual design.

My philosophy of life is to work in the creative direction, where I can unite my fertile activities with my interests. These range from my movie enthusiasm up to my preference in sports. I discovered CrossFit some time ago – the perfect way for me to coordinate balance, strength, stamina, precision, agility and physical feeling.

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SKILLS :

 

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