MASTER THESIS
MASTER THESIS
MASTER THESIS
Since my earliest childhood I wanted to become a creative.
Starting to draw and shape figurines I also re-shaped some of my purchased action figures with clay,
if they didn’t suit me well.
It is no coincidence that I have been doing that until today, even in a slightly different manner:
Character designis one of my main talents. In combination with powerful software like ZBrushI am able to createa broad variety: Fromhumanoid characters tomonsters and alien creatures.Due tomy past and present as movie enthusiastI get inspiredin developingmy ownideas forcharacters,scenarios and narrations.
To realize my ideas professionallyI started my academic life with my bachelor studies, where I was taught the principles of design.To bracemymedia creation skills I enrolled at FolkwangUniversity of the Arts for my master studiesin cooperation with the SAE institute.For graduationI was able to create thecomplete video game demoof »INQU –Searching for Origin«. I used the medium »video game« to achieve the goal of complex narration in combination with elaborate visual design.
My philosophy of life is to work in the creative direction, where I can unite my fertile activities with my interests. These range from my movieenthusiasmup tomy preference in sports. I discovered CrossFit some time ago –the perfect way for me to coordinate balance, strength, stamina, precision, agilityand physical feeling.
Since my earliest childhood I wanted to become a creative.
Starting to draw and shape figurines I also re-shaped some of my purchased action figures with clay,
if they didn’t suit me well.
It is no coincidence that I have been doing that until today, even in a slightly different manner:
Character designis one of my main talents. In combination with powerful software like ZBrushI am able to createa broad variety: Fromhumanoid characters tomonsters and alien creatures.Due tomy past and present as movie enthusiastI get inspiredin developingmy ownideas forcharacters,scenarios and narrations.
To realize my ideas professionallyI started my academic life with my bachelor studies, where I was taught the principles of design.To bracemymedia creation skills I enrolled at FolkwangUniversity of the Arts for my master studiesin cooperation with the SAE institute.For graduationI was able to create thecomplete video game demoof »INQU –Searching for Origin«. I used the medium »video game« to achieve the goal of complex narration in combination with elaborate visual design.
My philosophy of life is to work in the creative direction, where I can unite my fertile activities with my interests. These range from my movieenthusiasmup tomy preference in sports. I discovered CrossFit some time ago –the perfect way for me to coordinate balance, strength, stamina, precision, agilityand physical feeling.
mobile phone game
WATER DEMON
3D OBJECT
One of the opposing creatures in the game it represents a water being. Because it is an essential part of the game to use the elements of the earth against itself. The name WATER DEMON is just the name I gave the model in development.
However, this is still under development, which is why I can unfortunately not give any further information.
However, since I have created the models, I can already present them.
(created with 3DS Max, ZBrush, Substance Painter )