MASTER THESIS
MASTER THESIS
MASTER THESIS
Since my earliest childhood I wanted to become a creative.
Starting to draw and shape figurines I also re-shaped some of my purchased action figures with clay,
if they didn’t suit me well.
It is no coincidence that I have been doing that until today, even in a slightly different manner:
Character designis one of my main talents. In combination with powerful software like ZBrushI am able to createa broad variety: Fromhumanoid characters tomonsters and alien creatures.Due tomy past and present as movie enthusiastI get inspiredin developingmy ownideas forcharacters,scenarios and narrations.
To realize my ideas professionallyI started my academic life with my bachelor studies, where I was taught the principles of design.To bracemymedia creation skills I enrolled at FolkwangUniversity of the Arts for my master studiesin cooperation with the SAE institute.For graduationI was able to create thecomplete video game demoof »INQU –Searching for Origin«. I used the medium »video game« to achieve the goal of complex narration in combination with elaborate visual design.
My philosophy of life is to work in the creative direction, where I can unite my fertile activities with my interests. These range from my movieenthusiasmup tomy preference in sports. I discovered CrossFit some time ago –the perfect way for me to coordinate balance, strength, stamina, precision, agilityand physical feeling.
Since my earliest childhood I wanted to become a creative.
Starting to draw and shape figurines I also re-shaped some of my purchased action figures with clay,
if they didn’t suit me well.
It is no coincidence that I have been doing that until today, even in a slightly different manner:
Character designis one of my main talents. In combination with powerful software like ZBrushI am able to createa broad variety: Fromhumanoid characters tomonsters and alien creatures.Due tomy past and present as movie enthusiastI get inspiredin developingmy ownideas forcharacters,scenarios and narrations.
To realize my ideas professionallyI started my academic life with my bachelor studies, where I was taught the principles of design.To bracemymedia creation skills I enrolled at FolkwangUniversity of the Arts for my master studiesin cooperation with the SAE institute.For graduationI was able to create thecomplete video game demoof »INQU –Searching for Origin«. I used the medium »video game« to achieve the goal of complex narration in combination with elaborate visual design.
My philosophy of life is to work in the creative direction, where I can unite my fertile activities with my interests. These range from my movieenthusiasmup tomy preference in sports. I discovered CrossFit some time ago –the perfect way for me to coordinate balance, strength, stamina, precision, agilityand physical feeling.
BACHELOR THESIS
THE boxx3D
The "boxx 3D" is a development by the advertising agency Die Etage GmbH. Andree Josef, the managing director of the Agency. The real idea was to develop a box that could hold the smartphone placed inside and covered with a lid. It became little lenses used to create a stereoscopic effect. As a dummy served an “iPhone Box”, so to speak the packaging of the “iPhone”. A hole is made on the lower side edges, which allows access to the display, if it is necessary for an app. On the bottom of the box is a foam mat on which the phone is placed to protect it from scratches. Furthermore, a small foam wedge is placed in the middle of the display placed before you put the lid on the bottom of the box to cover the Stabilize smartphone in the box. All in all, the Boxx 3D enables a real 360-degree panorama experience in virtual rooms. Supported smartphones The Boxx 3D supports a large number of current smartphones. The manufacturer is irrelevant in this case. Only the external dimensions and a built-in gyroscope are crucial
OWN modified STEREOSCOPY BOX
Another task was to fix the existing stereoscopic box that so-called boxx 3D, to be revised. The task was to make them more compact and manageable so that there is the possibility of using them as a "giveaway", for example. The first noticeable flaw with the box was the rigid lenses that were tight were integrated and there was no way to adjust them. Since everyone has a different eye relief, one would be Adjustment option advantageous. But also with the fact that each If the display has a different resolution or inch size, this is useful. Then the complete box was rebuilt and for example In addition, a cavity is placed where the nose sits so that it is possible to reduce the distance between the eyes and the lenses to give more depth to the stereoscopic image. The bottom of the box has been redesigned to ensure the tracking of markers (tracking = image recognition for further application information). I punched a hole in the position where the Cameras of most smartphones are placed. The marker tracking is ready to start the planned application. It affects but also the course of the game. 3D objects can be added to the game, for example. The adjustment of the lenses, works by a sliding mechanism, which consists of additional parts made as a prototype