MASTER THESIS
MASTER THESIS
MASTER THESIS
Since my earliest childhood I wanted to become a creative.
Starting to draw and shape figurines I also re-shaped some of my purchased action figures with clay,
if they didn’t suit me well.
It is no coincidence that I have been doing that until today, even in a slightly different manner:
Character designis one of my main talents. In combination with powerful software like ZBrushI am able to createa broad variety: Fromhumanoid characters tomonsters and alien creatures.Due tomy past and present as movie enthusiastI get inspiredin developingmy ownideas forcharacters,scenarios and narrations.
To realize my ideas professionallyI started my academic life with my bachelor studies, where I was taught the principles of design.To bracemymedia creation skills I enrolled at FolkwangUniversity of the Arts for my master studiesin cooperation with the SAE institute.For graduationI was able to create thecomplete video game demoof »INQU –Searching for Origin«. I used the medium »video game« to achieve the goal of complex narration in combination with elaborate visual design.
My philosophy of life is to work in the creative direction, where I can unite my fertile activities with my interests. These range from my movieenthusiasmup tomy preference in sports. I discovered CrossFit some time ago –the perfect way for me to coordinate balance, strength, stamina, precision, agilityand physical feeling.
Since my earliest childhood I wanted to become a creative.
Starting to draw and shape figurines I also re-shaped some of my purchased action figures with clay,
if they didn’t suit me well.
It is no coincidence that I have been doing that until today, even in a slightly different manner:
Character designis one of my main talents. In combination with powerful software like ZBrushI am able to createa broad variety: Fromhumanoid characters tomonsters and alien creatures.Due tomy past and present as movie enthusiastI get inspiredin developingmy ownideas forcharacters,scenarios and narrations.
To realize my ideas professionallyI started my academic life with my bachelor studies, where I was taught the principles of design.To bracemymedia creation skills I enrolled at FolkwangUniversity of the Arts for my master studiesin cooperation with the SAE institute.For graduationI was able to create thecomplete video game demoof »INQU –Searching for Origin«. I used the medium »video game« to achieve the goal of complex narration in combination with elaborate visual design.
My philosophy of life is to work in the creative direction, where I can unite my fertile activities with my interests. These range from my movieenthusiasmup tomy preference in sports. I discovered CrossFit some time ago –the perfect way for me to coordinate balance, strength, stamina, precision, agilityand physical feeling.
BACHELOR THESIS
THE KNIGHT
The choice of armor or breastplate was quite clear from the start and was therefore not really difficult. Only A decision was necessary in the choice of the coat of arms, which is embossed on the breastplate.
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One attempt was to put the emblem in the context of the story, i.e. a variant was to put a lock in the coat of arms to include. However, this variant was not included in the final model, as the level of detail of the The texture in the area of ​​the coat of arms was not high enough to recognize a lock of the corresponding size can. The choice fell on a lion, which was very often to be found on medieval armor and thus one has a high recognition value.
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Some places on the 3D model are slightly angular. The number of poligons plays an important role. The lower the number the poligone, the more angular is the shape of the respective object. This fact is tried in computer game development to counteract this by means of the texture in order to give the object a three-dimensional appearance.
When choosing the helmet, the optics were tested in the form of sketched variations. The choice fell on the last one Helmet in the list of variations, as it also has a certain recognition value in many ways. Such Helmets can often be found in horror and cartoon films or in comics.
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It is the helmet with the drawn-out, pointed face protection. That is why the choice fell on a model with the ones described Elements and properties.